Items
38 items, no charges system — every active effect either exhausts and refreshes at Clean-up, or is a single-use discard. Any item can be sold back to the Merchant for half its cost, rounded up.
Ancestral Warhammer
Torvin Stonefist
Passive: +2 dice on all STR melee attack rolls. On any natural 6 rolled for this attack, ignore monster retaliation.
Forged in the deep furnaces of Karak Dûm, this hammer has cracked a hundred skulls and never chipped.
Bloodmaw Cleaver
Drek Ashblade
Passive: +2 dice on STR melee attack rolls. Add +1 to any one die.
Drek took this from the warchief who killed his father. He has not cleaned it since.
Icon of the Dawn
Sister Aelindra
Passive: +1 die on all attacks against undead monsters.
Action (exhaust): Exhaust, test INT: on success, prevent 1 Doom token from being added to your space.
An heirloom of the Dawnchurch, given to Aelindra at her ordination. It grows warm in the presence of shadow.
Spellweave Staff
Sylara Dawnweave
Passive: +3 dice on all INT tests.
Carved from a heartwood branch given to Sylara on the day she was accepted into the Crystal Spire.
Wraithsilk Cloak
Mira Whisper
Action (exhaust): When a monster would engage you, exhaust and test AGI. On success, ignore the attack and move to a neighboring space.
Woven from spider-silk and shadow-thread by the halfling guild of night-walkers. Only three were ever made.
Courier Pigeon
Any hero
Action (discard): Exchange any number of items with another player at any time. Heroes place those items into their inventory immediately.
Smart bird. Knows not to fly toward the dark.
Dagger
Any hero
Passive: +1 die on attack rolls. Finesse: either STR or AGI may be used as this weapon's attack attribute.
Small enough to hide, sharp enough not to need hiding for long.
Health Potion
Any hero
Action (discard): Restore 3 wounds to self or any hero in your space (free action).
Tastes like iron and elderberries. Works anyway.
Iron Gauntlets
Any hero
Passive: +1 die on all STR tests.
Dented, scarred, and still tight at the knuckle. They've held up worse than this.
Iron Shield
Any hero
Passive: Reduce all incoming melee damage by 1 (minimum 0). STR heroes only — requires STR 3+.
Action (exhaust): When a monster attacks you, exhaust and test STR. On success, ignore 1 damage.
Dented and scorched, but the dents prove it did its job.
Prayer Beads
Any hero
Passive: +1 die on all INT tests.
Worn smooth by countless quiet mornings and a few desperate nights.
Scholar's Cipher
Any hero
Passive: +1 die on all WIS tests.
A pocket-sized code-wheel, stained with ink and old riddles.
Swiftness Potion
Any hero
Action (discard): Move 1 additional space for free.
Bottled lightning, more or less. The aftertaste lasts longer than the effect.
Throwing Knives
Any hero
Action (exhaust): Make a ranged AGI attack as a free action — does not use your Attack action.
Light. Silent. Replaceable. Three virtues that also describe their former owner.
Worn Traveler's Boots
Any hero
Passive: +1 die on all AGI tests.
Broken in over a thousand miles of roads that led nowhere good.
Alchemist's Satchel
Any hero
Passive: The first Consumable you use each round is not discarded — it exhausts instead and refreshes during Clean-up.
Action (exhaust): When you use a Consumable, double its effect.
Smells of sulphur and lavender. The alchemist insists this is normal.
Blessed Oil
Any hero
Action (discard): Coat weapon with oil. Reroll any number of dice on an attack roll.
The Ashenwarden blesses these in small batches. The waiting list is long.
Chainmail Armor
Any hero
Passive: Reduce all incoming attack damage by 1 (minimum 1).
Every link forged and tested by hand. Heavy on the shoulders, light on regrets.
Duskfang Longsword
Any hero
Passive: +3 dice on all attack rolls.
Its edge holds the last light of evening — cold, thin, and impossible to look away from.
Grimoire of Warding
Any hero
Passive: +4 dice on all Banish rolls.
Written in a script that changes each time you read it, but always says exactly what you need.
Merchant's Ledger
Any hero
Passive: Reduce your own merchant item costs by 1 gold (minimum 1).
Every transaction is an opportunity. So is every disaster.
Purifying Salts
Any hero
Action (discard): Remove 2 Corruption from all heroes in your space (you count as a hero in your space).
The order of the Ashenwarden distils these from sacred spring water and dawn-light. Expensive and worth every coin.
Runecarved Buckler
Any hero
Passive: Reduce incoming WND by 1 (minimum 0) from every monster attack against you.
Action (exhaust): When a monster attacks you, exhaust and test STR. On success, ignore either all damage or all Corruption from that attack.
The runes glow faintly when struck. Dwarven craftsmanship — the runes are a warranty.
Scout's Longbow
Any hero
Passive: +1 die on all ranged AGI attacks. Ignores Flyby — a successful AGI roll hits normally regardless of any flight-evasion trait.
Action (exhaust): Make a ranged AGI attack. While exhausted, the passive +1 die bonus still applies but you cannot make an active ranged attack.
The bow remembers every arrow it has loosed. The fletching is notched with kill-marks.
Skullrend Battleaxe
Any hero
Passive: +4 dice on all attack rolls. If the attack scores 0 successes (a miss), this weapon exhausts and refreshes at end of round as normal.
Too heavy to swing twice in a hurry. Fortunately, it rarely needs to.
Wand of Starsight
Any hero
Passive: +3 dice on all spell INT tests.
Carved from a fallen star, still faintly warm centuries later.
Codex of Endless Ruin
Any hero
Passive: +4 dice on all spell INT tests.
Action (exhaust): Exhaust: ignore the Focus token cost when casting a spell this turn. Add 1 Doom token to your space.
Its pages have no end, no beginning, and no patience for those who read slowly.
Dawnbreaker Claymore
Any hero
Passive: +4 dice on all attack rolls. Natural 6s count as 2 successes instead of 1.
Two-handed, two-edged, and twice as heavy as it looks. It has never needed a second swing.
Elven Wayfinder Orb
Any hero
Passive: +1 Movement (maximum 4).
Action (exhaust): Exhaust, test AGI: on success, automatically move to any space that has a Doom token.
It pulses with a warmth that always points toward the nearest living flame.
Forgestone Ingot
Any hero
Passive: Once per session, a hero may spend the ingot (discard) to upgrade one of their Common or Uncommon items to the next rarity tier — gaining its higher-rarity equivalent from the loot deck.
A lump of raw possibility, if you know what to ask a forge to do with it.
Healer's Phylactery
Any hero
Passive: Any hero in your space may restore 2 wounds at the start of their turn (free action, once per hero per round).
Action (exhaust): Restore a Vanquished hero in your space to 4 HP — they may act this round.
The glass sphere inside holds what appears to be a small, persistent sunrise.
Soulfire Lantern
Any hero
Passive: Undead monsters in your space roll 1 fewer die on all special trait effects.
Action (exhaust): Flare: flip all Healthy undead in your space to Damaged; defeat all Damaged undead. Add 1 Doom token to your space.
It burns with a pale fire that does not consume — it simply judges.
Stormcaller Javelin
Any hero
Passive: All ranged AGI attacks made with this javelin apply their result to every monster in your space, instead of a single target.
Action (exhaust): Exhaust: +3 dice on your ranged attack this turn. Any success defeats a Healthy monster outright, bypassing its Toughness.
It screams on the way in. The giants who made it thought that was funny.
Voidbreaker Amulet
Any hero
Passive: Take 1 additional action each turn.
The void stares back. This amulet blinks first.
Blade of Sundered Oaths
Any hero
Passive: +2 dice on all STR melee attacks. Successes rolled with this blade count double when attacking a Boss-tier monster (e.g. 2 successes count as 4 toward flipping Healthy to Damaged). Attacks with this blade ignore any monster trait that reduces incoming damage (such as Armor).
Forged to kill a god. Used for something smaller. Still works.
Malachar's Shattered Crown
Any hero
Passive: +2 dice on all Banish rolls. The bearer can never become a Hunter target — no monster will single them out while they carry it.
Action (exhaust): Add 2 automatic successes to your Banish roll this turn (must be on the center space).
It hums with stolen power. Using it feels like shouting in a cathedral.
Seal of the Ancient Kings
Any hero
Passive: All heroes in your space roll +1 die on all tests.
Action: Once per session: reduce the Doom Track by 3. This is a session-long limit, not a per-round exhaust — track it separately from the normal exhaust/refresh cycle.
The kings who bore this seal are long dead. Their oath, however, persists.
The Last Lantern
Any hero
Passive: Heroes in your space and adjacent spaces do not gain Corruption from Doom tokens there while you hold this lantern. The die-face penalty from those tokens still applies as normal, and suppressed tokens still count toward Hunter conditions.
There were seven lanterns lit against the first Doom Tide. Six went out. This one didn't.