The Merchant
Baldric Tumblewhistle · Gnome Wandering Peddler. Not anchored to any tile — over a full session he circuits the entire connected map's perimeter.
Who Is Baldric
Baldric Tumblewhistle has walked every Realm tile more times than he can count, and monsters have never once given him a second look. He doesn't explain why, and heroes who press him only get a shrug and a change of subject.
The oldest rumor says he struck a quiet bargain of his own, long before Malachar ever rose — the kind of deal a Dark Pact deck doesn't have a card for, because it was never meant to be found out. Whatever the truth of it, he keeps walking, keeps trading, and keeps his prices fair — which, in a dying world, might be its own kind of quiet defiance.
“Monsters don't so much as glance my way — I made sure of that, a long time ago.”
Movement
Never targeted: No monster Hunter condition or targeting rule can ever select Baldric, and he is immune to monster attacks entirely.
Activation: Moves once during the Monster Phase, after all monsters have activated.
Direction: 1 space clockwise along the perimeter. Loops his current tile's 4-space perimeter (A→B→C→D→A) unless the next step crosses into a neighboring tile, in which case he crosses. He never enters any center space.
Travels the map: Not anchored to his starting tile — over a full session he circuits the entire connected map's perimeter, tile by tile.
Blocked: If a monster occupies his destination space, he does not move that phase.
Can't activate: If a monster is in the Merchant's current space, heroes cannot trade there until it's defeated or leaves.
Trading
Blocked: If any monster occupies the Merchant's space, trading is suspended.
Inventory: The top 5 cards of the shuffled Item deck are placed face-up beside the Merchant at game start. Sold items are not replaced.
Buying: Spend 1 action while on his space: pay the gold cost of any available item.
Selling: During a Merchant action, a hero on Baldric's space may sell any item back for half its cost (rounded down).