Spells
18 spells — 12 Common, 6 Arcane. Casting costs 1 Focus token (any attribute) plus the spell's INT test.
Common Spells
12 spells — INT 2+ required.
Searing Bolt
Test: AGI + INT (one pool)
Effect: Cast as part of a ranged Attack action, rolling AGI and INT together as one dice pool.
Upcast: The bolt ignites into a Fireball — target all Monsters in your space.
Not subtle. Not elegant. Exactly as effective as it needs to be.
Arcane Might
Test: STR + INT (one pool)
Effect: Counts as an Attack action, rolling STR and INT together as one dice pool.
Upcast: Add +1 to a die face.
Mind sharpens fist. The blow lands before the thought finishes forming.
Mend Wounds
Test: INT vs. 1
Effect: Restore damage equal to successes rolled to the target hero.
Upcast: Fully heal hero's damage.
The body remembers what whole felt like. This spell reminds it.
Brace the Faithful
Test: INT vs. 1
Effect: Cast before any test, the hero gains +1 die.
Upcast: The hero gains +2 die.
Courage is contagious when someone with enough of it stands beside you.
Voice of Command
Test: INT vs. 1
Effect: One Common-tier monster in your Realm tile skips its next activation entirely.
Upcast: All Common-tier monsters in your Realm tile skip their next activation entirely.
The tone matters more than the words.
Cloak of Mist
Test: INT vs. 1
Effect: When a monster attacks the caster, negate the attack and move to an adjacent space.
Upcast: Move to a neighboring Realm tile space.
You are still there. The monsters simply stop believing it.
Ward of Turning
Test: INT vs. 1
Effect: Cast before a monster attacks any hero in your Realm tile, this attack deals 0 DMG.
Upcast: This attack deals 0 DMG and 0 COR (fully negated).
An invisible hand, raised in refusal.
Guiding Light
Test: INT + WIS (one pool)
Effect: Cast as part of a Banish action, rolling INT and WIS together as one dice pool. Counts as your Banish action (1 of your 2), not a Free Spell cast.
Upcast: Re-cast on an adjacent space.
The dark does not answer to reason. It answers to light held steady.
Reveal Hidden
Test: INT vs. 1
Effect: Reveal the top two cards of your current Realm tile's encounter deck. You may discard any.
Upcast: Immediately resolve discarded encounters.
The world is full of things that do not want to be seen. This spell disagrees.
Haste
Test: INT vs. 1
Effect: One hero may immediately move up to 2 spaces.
Upcast: All heroes may immediately move up to 2 spaces.
Not a push. An invitation.
Teleport
Test: INT vs. 1
Effect: Move to any space with a hero (disengage all monsters).
Upcast: Move to any space.
You were here. Then, more usefully, you were not.
Alchemy
Test: INT vs. 1
Effect: Cast during a Gather action, gain 1 gold for each success.
Upcast: Gain 2 additional gold per success.
Lead into gold is a myth. Rust into gold, however, just takes the right words.
Arcane Spells
6 spells — INT 4+ required.
Fireball
Test: STR + AGI + INT (one pool)
Effect: Counts as an Attack action against every monster in your space, rolling STR, AGI, and INT together as one dice pool (this spell may not join a Combined Attack action).
Upcast: Overload — affects every monster on the tile, and deals 1 damage to all heroes there.
She does not aim. She simply stops holding it back.
Soul Anchor
Test: INT vs. 2
Effect: Before corruption would be added to a hero, negate corruption equal to successes.
Upcast: Remove any Dark Pacts from this hero (can be cast at any time).
The body can be lost. The soul is argued over.
Rift Collapse
Test: INT vs. 2
Effect: Must be cast at a Rift Gate space. Add 2 automatic successes to the next Banish roll there this round (caster need not join; does not cost a Banish action).
Upcast: Add 3 successes instead of 2. If this closes the Rift (4+ total), each hero on the space draws 1 item card.
The Rift is a wound in the world. Some wounds can be forced shut.
Miracle
Test: INT vs. 2
Effect: After any test, add successes of this spell to the test results.
Upcast: The test is automatically passed.
They were hunting someone. They can no longer recall who, or why.
Temporal Unravelling
Test: INT vs. 2
Effect: After caster's turn, the caster may take an additional action.
Upcast: One other hero may take one additional action immediately.
She felt the moment stretch. She used it.
Storm of Blades
Test: INT vs. 2
Effect: Conjure spectral blades to strike one Common monster anywhere. Bypasses Toughness — on success, flip to Wounded side or, if wounded, defeat it outright.
Upcast: Re-cast Spectral Blades against another monster.
Distance is a courtesy she no longer extends to her enemies.