Fate Tokens
18 tokens in the bag — 3 each of Doom, Monster, Encounter; 2 each of Rift, Reckoning; plus 1 Prophecy per color in play. Every hero draws 2 tokens, one after the other, resolving each on their own tile before drawing the next.
Doom
Rift Gate activates. Target space: the Rift Gate's space if the current Prophecy's tile has one, otherwise the drawing hero's own space. Occupied? Place on any other open space on that tile instead. Tile full? Advance the Doom Track by 1 instead.
Rift
Place a new Rift Gate on the tile currently mapped to the color on the table (Color Key below), or Rift Surge there if it already has one. No Prophecy on the table yet? Use your own tile instead.
Monster
Spawn 1 monster adjacent to a Rift Gate on your tile, at the current Doom tier (any monster — not element-restricted).
Encounter
Draw and resolve 1 Encounter card from your tile's deck. Mandatory.
Reckoning
Resolves as Doom (Hard), Encounter (Medium), or no effect (Easy) — based on the session's chosen Difficulty (set at setup).
Prophecy
1 token per color (5 in the standard game — matching the 5 tiles chosen at setup). When drawn, place it on the table, swapping out whichever Prophecy was there before — marks which tile New Rift targets (see Color Key below).
Prophecy Tokens
Red
→ Ashpeak
Green
→ Thornwood
Blue
→ Sunken Mere
Brown
→ Ironhold
Yellow
→ Veilmoor
Purple
→ The Ashen Court
Prophecy tokens are identified by color, not by tile — a token is "the Red Prophecy," not "the Ashpeak Prophecy." 1 token per color in play (5 in the standard game, matching the 5 Realm tiles chosen at setup — the 6th tile's Prophecy token sits out for the session). What a color currently points to (shown above) is a separate, changeable fact, kept off the physical tokens themselves so it can be repointed at something other than Realm tiles later without reprinting them — under the current rules it's a fixed 1:1 mapping to the 6 Realm tiles. A starting Prophecy token is drawn and placed on the table during setup, before the rest of the bag is filled. Thereafter, when a Prophecy token is drawn, place it on the table instead of setting it aside; if a Prophecy token is already there, that one goes back in the bag first — exactly 1 always sits on the table. The tabled Prophecy's color marks which tile a subsequently drawn Rift token targets for New Rift, or Rift Surge if that tile already has one, and it survives bag reshuffles, staying in place until displaced by another Prophecy draw.
Reckoning
Resolves as a different icon depending on the session's chosen Difficulty: Hard → treat as Doom, Medium → treat as Encounter, Easy → no effect.