The Bestiary

Monsters

21 monsters across 3 tiers. Every monster has a Healthy and Damaged side — enough successes flip it, and any success against a Damaged monster defeats it. Doom's only effect on spawning is which tier appears: Safe → Common, Grim → Elite, Forsaken → Boss.

Download Monster Cards (PDF)
Common · Earth

Goblin Skirmisher

Toughness 1 → 0
WND 1
COR 0
MOV 3
Drop 1 gp/Focus

Hunter:

Healthy: Swarm: +1 attack die per adjacent Goblin in this space.

Damaged: No trait.

Common · Forest

Warg

Toughness 1 → 0
WND 2
COR 0
MOV 4
Drop 1 gp/Focus

Hunter: AGI < 3

Healthy: Pounce: on first attack, hero rolls AGI vs. 2 or takes +1 wound.

Damaged: Pounce lost — attacks normally.

Common · Shadow

Skeleton Warrior

Toughness 2 → 1
WND 1
COR 0
MOV 2
Drop 1 gp/Focus

Hunter:

Healthy: Rattle: immune to hero retaliation on its first attack each round.

Damaged: Rattle lost — retaliation works normally.

Common · Shadow

Shadow Wisp

Toughness 1 → 0
WND 0
COR 1
MOV 4
Drop 1 gp/Focus

Hunter: INT lowest

Healthy: Flicker: after being attacked, moves 1 space — no retaliation by that hero.

Damaged: Flicker lost — stays in place, retaliation works normally.

Common · Water

Mud Crawler

Toughness 2 → 1
WND 1
COR 0
MOV 2
Drop 1 gp/Focus

Hunter: STR lowest

Healthy: Drag: hero hit rolls STR vs. 2 or loses 1 MOV on their next turn.

Damaged: Drag lost — no movement penalty on hit.

Common · Fire

Ash Hound

Toughness 1 → 0
WND 2
COR 0
MOV 4
Drop 1 gp/Focus

Hunter:

Healthy: Pack: +1 WND for each other Ash Hound in the same space.

Damaged: Pack lost — deals base WND only.

Common · Earth

Goblin Shaman

Toughness 2 → 1
WND 1
COR 0
MOV 3
Drop 1 gp/Focus

Hunter: INT highest

Healthy: Hex: hero attacked rolls INT vs. 2 or loses 1 Focus token.

Damaged: Hex lost — no Focus drain on attack.

Common · Water

Plague Rat Swarm

Toughness 1 → 0
WND 1
COR 1
MOV 3
Drop 1 gp/Focus

Hunter:

Healthy: Overwhelm: attacks every hero in the space simultaneously.

Damaged: Attacks only 1 hero (players choose) instead of all.

Common · Shadow

Barrow Ghoul

Toughness 2 → 1
WND 1
COR 1
MOV 3
Drop 1 gp/Focus

Hunter: Corruption 1+

Healthy: Drain: hero hit loses 1 gold, placed as a cache on this space.

Damaged: Drain lost — no gold loss on hit.

Common · Forest

Vine Horror

Toughness 2 → 1
WND 2
COR 0
MOV 2
Drop 1 gp/Focus

Hunter:

Healthy: Grasp: hero hit must spend 1 action to leave this space on their next turn.

Damaged: Grasp lost — hero may leave normally.

Common · Earth

Stone Gargoyle

Toughness 3 → 2
WND 2
COR 0
MOV 1
Drop 1 gp/Focus

Hunter: STR highest

Healthy: Sentinel: cannot be moved, pushed, or repositioned by any effect.

Damaged: Sentinel lost — can be moved or pushed normally.

Common · Plains

Fell Crow

Toughness 1 → 0
WND 1
COR 0
MOV 5
Drop 1 gp/Focus

Hunter: HP lowest

Healthy: Scout: before activating, teleports to the space of the hero with lowest current HP.

Damaged: Scout lost — moves normally toward its target.

Elite · Earth

Orc Warchief

Toughness 3 → 2
WND 3
COR 0
MOV 3
Drop 2 gp/Focus

Hunter: STR highest

Healthy: Rally: Orcs in this space gain +1 MOV. Armor: reduce incoming damage by 1.

Damaged: Rally only — Armor lost. Orcs still gain +1 MOV.

Elite · Water

Drowned Shade

Toughness 2 → 3
WND 1
COR 1
MOV 2
Drop 2 gp/Focus

Hunter: Corruption 1+

Healthy: Corruption Strike: applies WND and COR simultaneously on attack.

Damaged: Comes back stronger! Corruption Strike still applies in full — WND and COR together.

Elite · Fire

Wyvern Rider

Toughness 3 → 2
WND 3
COR 0
MOV 5
Drop 2 gp/Focus

Hunter: Ranged user

Healthy: Flyby: moves through any space, attacks at any point. No retaliation on Flyby.

Damaged: Flyby lost — moves normally, retaliation applies as usual.

Elite · Shadow

Rift Lurker

Toughness 3 → 2
WND 2
COR 2
MOV 3
Drop 2 gp/Focus

Hunter: Corruption 3+

Healthy: Void Step: teleports to any Doom token on the board. Terror: INT vs. 2 or lose 1 action. Attacks ALL heroes in its space.

Damaged: Terror only — Void Step lost. Still attacks all heroes in its space.

Elite · Forest

The Rootbound Horror

Toughness 3 → 2
WND 2
COR 1
MOV 2
Drop 2 gp/Focus

Hunter: AGI lowest

Healthy: Entangling Roots: all heroes in its space have −1 MOV while present. Bark Armor: reduce incoming damage by 1.

Damaged: Entangling Roots only — Bark Armor lost.

Elite · Shadow

Wraith

Toughness 3 → 2
WND 2
COR 2
MOV 3
Drop 2 gp/Focus

Hunter: Corruption 3+

Healthy: Wail of the Damned: all heroes in its space take −1 die on their next roll this round. This is what a hero becomes when Corrupted (Corruption reached 6) or hit by the Final Corruption Dark Pact.

Damaged: Wail lost — the Wraith fights on in silence.

Boss · Shadow

Malachar the Undying

Toughness 4 → 3
WND 3
COR 2
MOV 3
Drop 5 gp/Focus

Hunter: WIS highest

Healthy: Doom Aura: +1 Doom each round. Rift Call: summons 2 Rift Lurkers. Attacks ALL heroes in his space. No retaliation allowed.

Damaged: Doom Aura only — Rift Call lost. Still attacks all heroes in his space. Retaliation now allowed.

Boss · Plains

The Blighted Warden

Toughness 4 → 3
WND 3
COR 1
MOV 3
Drop 4 gp/Focus

Hunter: HP lowest

Healthy: Wild Fury: attacks ALL heroes in its space. Regenerates 1 Toughness at the start of each Monster Phase (max its printed Toughness).

Damaged: Wild Fury lost — attacks only 1 hero (standard targeting). No longer regenerates.

Boss · Fire

Cinderfang the Ember Wyrm

Toughness 4 → 3
WND 3
COR 0
MOV 4
Drop 4 gp/Focus

Hunter: STR highest

Healthy: Inferno Breath: attacks ALL heroes in its space, dealing 1 additional Wound on top of normal attack damage. Molten Hide: immune to Hazard (Fire) marker damage.

Damaged: Inferno Breath lost — attacks only 1 hero (standard targeting), normal damage. Molten Hide still applies.