Realm Tiles
6 octagon tiles designed, 5 chosen at random each session, each with 1 center + 4 perimeter spaces, placed edge-to-edge in a connecting circle at setup. The Ashen Court is a standard tile — no fixed position, exactly as likely to be left out as any other tile.
Ashpeak
The Volcanic Passes
Ancient fire-giants once forged weapons of legend in Ashpeak's caldera forges. Now the passes run with shadow-fire and the bones of the unburied dead clutter the switchbacks.
- Caldera Mouth — Center, Fate icon
- The Giant's Forge — Perimeter, Forge icon
- Cinderpass Narrows — Perimeter, Monster icon
- Ember Shrine — Perimeter, Scrye icon
- Chain of Craters — Perimeter, Venture icon
Thornwood
The Ancient Forest
Thornwood was once a sacred grove tended by wood-elves whose descendants vanished a century ago. The trees now grow wrong — bark black, roots grasping, canopy so thick that noon looks like dusk.
- Ancient Grove — Center, Lore icon
- Ranger's Cache — Perimeter, Forge icon
- Goblin Warren — Perimeter, Monster icon
- Forest Clearing — Perimeter, Venture icon
- Mushroom Circle — Perimeter, Portal icon
Sunken Mere
The Flooded Wetlands
The Mere was a fertile river delta before Malachar's corruption poisoned the watershed. Now it is a maze of half-submerged ruins and black water that whispers. The dead do not rest here.
- Drowned Temple — Center, Fate icon
- Whispering Shallows — Perimeter, Lore icon
- Mud-Choked Crossing — Perimeter, Hazard icon
- Isle of Pale Reeds — Perimeter, Venture icon
- Hallowed Lighthouse — Perimeter, Portal icon
Ironhold
The Ruined Dwarven Fortress
Ironhold was the greatest fortified citadel in the Realms until the Orc warbands broke its gates. Now the Orc Warchief Grak the Unmoved rules from the throne hall, pledged to Malachar.
- Throne Hall — Center, Fate icon
- Dwarven Archives — Perimeter, Lore icon
- Outer Courtyard — Perimeter, Monster icon
- Sealed Vault — Perimeter, Forge icon
- Runecraft Citadel — Perimeter, Scrye icon
Veilmoor
The Fog-Choked Highlands
Veilmoor has been shrouded in enchanted fog since before written records. Things move in the fog that should not. Heroes who wander alone rarely come back whole.
- The Witch-Queen's Tomb — Center, Fate icon
- Seer's Circle — Perimeter, Portal icon
- Wanderer's Cairn — Perimeter, Fortune icon
- Sinkhole Flats — Perimeter, Hazard icon
- Fogbound Hollow — Perimeter, Lore icon
The Ashen Court
Seat of the Undying
Once the capital of a mortal kingdom, The Ashen Court is now Malachar's throne. The sky above it is permanently dark. The final Rift Gate tears the air above the palace.
- The Shattered Palace — Center, Fate icon
- Gate of Mourning — Perimeter, Hex icon
- Forsaken Coliseum — Perimeter, Monster icon
- Necromancer's Study — Perimeter, Lore icon
- The Reliquary — Perimeter, Scrye icon