The Board

Realm Tiles

6 hex tiles, each with 1 center + 3 perimeter spaces, placed edge-to-edge in any arrangement at setup. The Ashen Court starts locked and attaches to the bottom-most tile of the arrangement.

Download Realm Tile Cards (PDF)
Ashpeak
Fire Element

Ashpeak

The Volcanic Passes

Ancient fire-giants once forged weapons of legend in Ashpeak's caldera forges. Now the passes run with shadow-fire and the bones of the unburied dead clutter the switchbacks.

  • The Caldera Mouth — Center, Fate icon
  • The Giant's Forge — Perimeter, Forge icon
  • Cinderpass Narrows — Perimeter, Monster icon
  • The Ember Shrine — Perimeter, Venture icon
Thornwood
Forest Element

Thornwood

The Ancient Forest

Thornwood was once a sacred grove tended by wood-elves whose descendants vanished a century ago. The trees now grow wrong — bark black, roots grasping, canopy so thick that noon looks like dusk.

  • The Ancient Grove — Perimeter, Lore icon
  • The Ranger's Cache — Perimeter, Forge icon
  • The Goblin Warren — Center, Monster icon
  • The Blighted Clearing — Perimeter, Venture icon
Sunken Mere
Water Element

Sunken Mere

The Flooded Wetlands

The Mere was a fertile river delta before Malachar's corruption poisoned the watershed. Now it is a maze of half-submerged ruins and black water that whispers. The dead do not rest here.

  • The Drowned Temple — Center, Fate icon
  • The Whispering Shallows — Perimeter, Lore icon
  • The Mud-Choked Crossing — Perimeter, Hazard icon
  • The Isle of Pale Reeds — Perimeter, Venture icon
Ironhold
Earth Element

Ironhold

The Ruined Dwarven Fortress

Ironhold was the greatest fortified citadel in the Realms until the Orc warbands broke its gates. Now the Orc Warchief Grak the Unmoved rules from the throne hall, pledged to Malachar.

  • The Throne Hall — Center, Monster icon
  • The Dwarven Archives — Perimeter, Lore icon
  • The Outer Courtyard — Perimeter, Monster icon
  • The Sealed Vault — Perimeter, Forge icon
Veilmoor
Plains Element

Veilmoor

The Fog-Choked Highlands

Veilmoor has been shrouded in enchanted fog since before written records. Things move in the fog that should not. Heroes who wander alone rarely come back whole.

  • The Witch-Queen's Tomb — Center, Fate icon
  • The Seer's Circle — Perimeter, Lore icon
  • The Wanderer's Cairn — Perimeter, Fortune icon
  • The Sinkhole Flats — Perimeter, Hazard icon
The Ashen Court
Shadow Element

The Ashen Court

Seat of the Undying

Once the capital of a mortal kingdom, The Ashen Court is now Malachar's throne. The sky above it is permanently dark. The final Rift Gate tears the air above the palace.

  • The Shattered Palace — Center, Fate icon
  • The Gate of Mourning — Perimeter, Hex icon
  • The Broken Coliseum — Perimeter, Monster icon
  • The Necromancer's Study — Perimeter, Lore icon