Signature Powers

Ultimates

6 ultimates, one per hero, usable once per session at Level 5.

Torvin Stonefist using Ancestral Bulwark
Torvin Stonefist · Dwarven Warden

Ancestral Bulwark

Once per session · Free action · Requires Level 5 · No action cost · Cannot be used if Vanquished

Torvin plants his ancestral banner on his current space. Until the start of his next turn, the following apply to that tile:

  • Reduce all incoming damage to 0 for heroes in this tile.
  • Monsters cannot enter this tile.
  • All Focus rerolls in this tile can be rerolled once for free.
  • Successes on Banish actions are doubled.

Upside: Deploy at a Rift Gate to create an impenetrable ritual chamber — the banner token holds the tile even after Torvin moves on, and doubled Banish successes make it the ideal moment to push a Rift closed or clear a heavy Doom stack.

Limit: The Bulwark token stays on the Realm tile where it was placed — Torvin is free to move away without ending the effect. It expires automatically at the start of his next turn.

"The mountain does not retreat. Neither do I."

Sylara Dawnweave using Arcane Overload
Sylara Dawnweave · Elven Arcanist

Arcane Overload

Once per session · Free action to activate · Requires Level 5 · Lasts until the end of Sylara's turn · Normal Focus token costs and INT requirements otherwise apply

Sylara tears open the weave of magic and pulls forth a flux of arcane energy. During her turn:

  • One hero, even Sylara, gains 1 INT Focus token.
  • Spells during Sylara's turn cost 1 less Focus token.
  • Successes when casting a spell are doubled.
  • Sylara may cast one spell from anywhere in the game.

Upside: Give the free token to whoever needs it, even Sylara. Spells cast during her turn land at a discount with doubled successes, plus a free extra cast from anywhere.

Limit: Still once per session. Free Focus token can go to any one hero. The discount only applies during Sylara's own turn.

"Every spell has a cost. Today, the cost is yours."

Drek Ashblade using Punishing Strike
Drek Ashblade · Half-Orc Marauder

Punishing Strike

Once per session · Free action · Requires Level 5 · No action cost · No movement cost · No dice roll required · Cannot miss

Drek moves to and strikes one Common-tier monster anywhere on the board.

  • The strike always succeeds, regardless of monster's Toughness (no attack roll needed).
  • This monster is immediately defeated, healthy or wounded.
  • Monster abilities and retaliation do not trigger.
  • Drek may heal 2 damage at the end of his turn.

Upside: Snipe a problem Common monster anywhere on the board — no need to fight your way to it first — then patch yourself up at end of turn. Cannot be used to shortcut Elite or Boss fights.

Limit: Common-tier monsters only — not Elite or Boss. Still once per session.

"Every wound you gave it — I'm giving back."

Mira Whisper using Ghost Walk
Mira Whisper · Halfling Rogue

Ghost Walk

Once per session · Used on Mira's own turn · Requires Level 5 · No action cost · Activates at the start of Mira's turn · Lasts until the start of the next round

Mira phases out of reality. Until the next round, the following protections apply:

  • Place a gold token on all Fortune spaces.
  • Mira immediately disengages from all Monsters.
  • Monsters may not engage Mira.
  • Any cache on any space Mira passes through may be picked up as a free action.

Upside: Trigger before the Monster Phase to walk through danger untouched — the protection carries through monsters' turns and into Restoration, not just Mira's own turn. Sweep multiple caches en route and refresh every Fortune space on the board in the same breath.

Limit: Lasts only until the start of the next round — normal engagement and attack rules resume then. Protects only Mira; allies get no benefit.

"She was here. Then she wasn't. Then the job was done."

Sister Aelindra using Divine Intercession
Sister Aelindra · Human Cleric

Divine Intercession

Once per session · Free action · Requires Level 5 · No Focus token, no roll, no range requirement

Aelindra channels a focused blessing, bringing forth the immediate effects:

  • One hero heals 4 damage (cannot exceed maximum HP).
  • One hero removes 1 Corruption from their Corruption track.
  • One hero may gain a Benediction token.
  • One hero gains a Focus token.

Upside: A flexible support tool rather than a panic button — spend it to patch up whoever needs it most: a timely heal, a Corruption fix, a Benediction token, or a bonus Focus token to fuel their next test. The four effects don't have to target the same hero.

Limit: Aelindra's turn only. Vanquished hero heals only if they return.

"She closed her eyes. When she opened them, the shadow had retreated."

Kael Duskbound using Blight Ascendant
Kael Duskbound · Blight-Marked Runeblade

Blight Ascendant

Once per session · Free action · Requires Level 5 · No roll required to activate — Corruption is spent as each bullet below is used

Kael fully embraces the blight in his blood. Until the start of his next turn:

  • Gain 2 Corruption to automatically pass any test.
  • Gain 2 Corruption to lower the Doom Track by 1.
  • Dark Pacts do not trigger for any hero.
  • Remove 3 Corruption from Kael at end of turn.

Upside: 2 Corruption buys a guaranteed success or a step off the Doom Track — spend freely, since 3 comes back off at end of turn. Trigger before the Fate Phase so no Reckoning touches the Dark Pacts these swings create.

Limit: No cap on uses beyond Kael's own Corruption total (max 6). The end-of-turn removal is a flat 3 regardless of how much was spent — hitting 6 or 0 still follows normal Dark Pact rules.

"You want to know what it costs? Everything. That's always been the price."